Squad Analysis: Wisdom of the Council Squad Pack in English

"But what about the droid attack on the Wookies?" Jedi Master Ki-Adi-Mundi wonders aloud. "Can’t someone think of the Wookiees for once?!" Yes! After all, it is the Jedi Council’s duty to protect the oppressed and helpless across the galaxy. The iconic Jedi Masters Ki-Adi-Mundi, Shaak Ti, and their Padawan learners see this as their mission. But are they truly up to the challenges of Shatterpoint?


Jedi Master Ki-Adi-Mundi


Role:

Ki-Adi-Mundi is a buff master who expertly compensates for the Republic's weaknesses by distributing enhancements. He also functions as a healer and features Diceless Displacement (DDP). Currently, he is considered one of the strongest Republic characters. He's frequently played in tournaments and boasts a 59% win rate on Longshanks (as of July 2025), making him the most effective Republic character right now. But why?


Strengths

Fixes two of the Republic’s core weaknesses: Mobility issues and poor Force management.

Lots of mobility gains: Thanks to his Tactic ability "Wise Counsel", a full Republic unit may sprint. If the unit has the "Jedi" tag, Ki-Adi-Mundi may sprint as well. His Identity ability "Guardians of the Republic" is incredibly powerful. Whenever a Republic character wounds an enemy, a Jedi character may heal and sprint. This effect is range-independent. A huge plus!


Improved Force management: “Guardians of the Republic” also reduces the Force cost of active and reactive abilities by 1 if the user is within Range 3 of a wounded allied unit. The setup isn’t always easy, but when it works, it’s a massive advantage.

Specific synergies: The whole Squad Pack is designed with Jedi synergy in mind. The frequent use of the “Jedi” tag shows that Ki-Adi-Mundi works best in a team full of light-side Force users.

Strong combat stances: In Makashi, Ki-Adi gains access to all negative Conditions and two Shoves in the first three fields. In Shien, he boasts eight heals (more than any other unit in the game) and has access to Force Push via an active ability on the fourth field.

Defensive powerhouse: "Force Enhanced Reflexes" is a kind of “Super-Deflect.” When attacked (melee or ranged), if the attacker misses their roll, they suffer 3 damage. Ki-Adi bonks them with his cone head. Ouch!





Weaknesses

No ranged attack: As is typical for Republic Jedi, Ki-Adi has no ranged options.

Rather ow damage for a Primary: Max damage output caps at 9.

Since Ki-Adi-Mundi is somewhat similar to Plo Koon, we must ask: Cabbage or broccoli? Receding hairline or thoughtful forehead wrinkle? Or more plainly: Is Ki-Adi the better Plo?

Yes and no.

Plo Koon comes with Trooper and Padawan tags, offering alternative list-building paths. He also enables the popular “Vader Trick” (+3 melee dice via Vader Jedi Hunter) combined with Pin, allowing you to possibly trigger Force Push from his combat tree without spending Force. In other words: Plo pushes enemies up to Range 3 and pins them.

Ki-Adi, in contrast, shines through stronger buffs, better deterrence (via "Force Enhanced Reflexes"), and more flexible combat stances. He’s generally considered stronger than Plo Koon, though some lists might still prefer Plo depending on the strategy.

Rating: A+


Jedi Master Shaak Ti


Role:

"Shaak Ti, we grant you a seat on the Council... but you shall not be called a Primary."

Shaak Ti is a fast heavy hitter with a clear inclination toward capturing objectives. She’s the first Secondary unit to bring a Force point, and with her impressive stats, she’s practically a Primary in disguise.



Strengths

Extra Force: As a Secondary, Shaak Ti contributes one Force point. So far, she’s the only one. Hopefully more will follow, as this opens up whole new list-building possibilities.

Top mobility: Her Tactic ability allows a Republic or Mercenary character to sprint, followed by Shaak Ti herself.

Solid damage output: Up to 9 damage. That’s solid lightsaber work.

Tough to bring down: How did Shaak Ti die in the lore again? Either way, in Shatterpoint, she’s resilient. With 8 health, strong defense expertise, and immunity to Disarm and Exposed, she’s no easy target.

Board control pro: "Force Repulse" has long been known (from Fifth Brother) as a powerful tool for board control. It removes enemy units from objectives regardless of how many are present.

Boshuda trick: You can also move friendly units with it, making it ideal for repositioning your own units tactically!



Weaknesses

No ranged attack. (Noticing a theme?)

Expensive: At 5 Squad Points, she’s costly for a Secondary. But hey, she’s a Jedi. You can't expect to get a Jedi for free.

Rating: A+


Padawan Learners


Role:

Affordable healing specialists. These 3-point melee fighters with the Jedi tag (apparently some Jedi really are handed out like candy) don’t deal tons of damage, but they bring other advantages.




Strengths

Healers: Their ability "Stretch Out Your Feelings" allows them to apply healing effects from their combat tree to units within Range 3. That's powerful support. The first three fields also provide 3 heals.

Melee board control: Two Shoves on the first three fields allow them to contest objectives reliably. And since it’s a two-character Support unit, you get two attacks.

Boshuda trick: With the “Vader Jedi Hunter” build, the Padawans can complete their entire combat tree and potentially deal 2x5 damage, which can be deadly. Even to Primaries.




Weaknesses

No ranged attack (again...).

Weak defense: Only 4 defense dice at range and 5 in melee with 7 health. These learners quickly become Force ghosts. Say hi to Anakin’s younglings!

But, you may want them wounded (!) in certain situations to trigger Ki-Adi-Mundi’s Identity, reducing Force costs.

Rating: C


Strong Squad Combinations

Vader Jedi Hunter / Barriss Offee / ARFs

The “Vader Trick” makes Jedi deadly in melee. The downside of the +2 damage is mitigated by Ki-Adi’s healing options. The strategy: wound enemies in melee (amplified by Vader’s dice bonus), trigger Ki-Adi’s Identity for extra movement and better board positioning.


Anakin / Obi-Wan (2) / ARFs

Ki-Adi and Anakin are likely the strongest pairing for the two.

Ki-Adi and Shaak Ti provide mobility outside of Anakin’s activation and improve Force economy (+1 Force from Shaak and Ki-Adi’s Identity). Obi-Wan “Out of Hiding” joins for his Jedi tag and Tactic (even more movement). Plus, he can spam "Mind Trick" now.


Plo Koon / Barriss / 212th

A creative DDP combo with tons of synergy. Focus here is on pushing enemies into bad spots. Force Push Galore! The 212th mainly supports by handing out Pins.


Tough Matchups

Imperial aggro lists like (still) Iden Versio and the Inferno Squad.

Their long range counters DDP, and the one-shot potential undercuts Jedi healing strategies.


Easier Matchups

Spectres e.g., Kanan, Ezra, Zeb, etc. (or Revenge Rebels in general):

You can often dodge their Revenge triggers by displacing them without wounding.


Good Missions

Sabotage Showdown:

A clear, straightforward board layout. Perfect for Jedi mobility and board control.


Conclusion

This Squad shines with Diceless Displacement (DDP), solid healing, strong mobility, improved Force economy, and excellent Jedi synergy. Its only real downsides are the lack of ranged attacks, restricted list-building, and a steep learning curve.

As is typical for the Republic, this Squad may not be the most beginner-friendly but it's a very strong, synergy-driven team that elegantly compensates for many of the Republic’s classic weaknesses.


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Übersetzung: Imperiale Spezialeinheit / Imperial Special Forces ISF